9  Textural Features

FLIM Playground extracts single-cell texture features based on the intensity image and the ROI mask from each acquisition channel. For an example application, refer to this paper that used CellProfiler to extract the texture features.

The first step is to create a single-cell intensity image for each cell based on the ROI mask and the intensity image. Then a list of texture features (the list may be extended in the future) is calculated:

9.1 Granularity

\(Granularity_n\) is the percentage of intensity contributed by bright objects of \(n\) pixels in radius. It is computed by performing a morphological opening with a disk of radius n on the cell intensity image and measuring the intensity lost as a percentage of the total intensity of the original cell ROI.

\(n = 1, 3, 5, 7, 9\) are computed.

Semantically, higher granularity at smaller scales implies higher fragmentation.

9.2 Radial Distribution

To calculate the radial distribution, each cell intensity image is partitioned into \(4\) concentric rings, and the intensity fraction over the total intensity for each ring is calculated. For example, a higher fraction in ring 1 implies that signals are more concentrated at the center of the cell, whereas a higher fraction in ring 4 implies that signals are more concentrated at the cell edge.

9.3 Mass Displacement

Mass displacement is the Euclidean distance (in pixels) between the intensity-weighted centroid of the cell ROI and the geometric centroid of the same ROI.

9.4 Intensity Sum

Intensity sum is defined as the sum of pixel intensities within the cell intensity image.

In the final dataset, feature names are prefixed by the combination of the feature extractor name (i.e. Intensity texture) and the channel name, allowing Data Analysis to group the features. For example, Intensity texture_nadh: granularity_1 means the percentage of intensity removed when bright objects of 1-pixel diameter are removed in the NAD(P)H channel.

This post provides a visual explanation of and code to calculate some of the texture features above.